
FontSet "TestFont"
{

	Situation "NORMAL"
	{

		BG
		{
			FontFile = "Tahoma_16.pgf"
			ImgFile = "Tahoma_16.gif"
			RTX = 2;
			RTY = 2;

			SystemFont
			{
				Red = 0;
				Green = 0;
				Blue = 0;

				Name = "BrodysHand";
				Height = 32;

				Width = 0 ;              // logical average character width
				Escapement = 0 ;         // angle of escapement
				Orientation = 0 ;        // base-line orientation angle
				Weight = FW_BOLD;            // font weight

				Italic = 0 ;         // italic attribute flag
				Underline = 0 ;      // underline attribute flag
				StrikeOut = 0 ;      // strikeout attribute flag

				CharSet = ANSI_CHARSET;        // character set identifier
				//CharSet = SHIFTJIS_CHARSET;        // character set identifier
				
				OutputPrecision = OUT_DEFAULT_PRECIS;  // output precision
				ClipPrecision = CLIP_DEFAULT_PRECIS;  // clipping precision
				Quality = DEFAULT_QUALITY;        // output quality
				PitchAndFamily = DEFAULT_PITCH;  // pitch and family
			}
		}

		FG
		{
			//FontFile = "Tahoma_16.pgf"
			//ImgFile = "Tahoma_16.gif"

			SystemFont
			{
				Red = 89;
				Green = 236;
				Blue = 221;

				Name = "BrodysHand";
				Height = 32;

				Width = 0 ;              // logical average character width
				Escapement = 0 ;         // angle of escapement
				Orientation = 0 ;        // base-line orientation angle
				Weight = FW_BOLD;            // font weight

				Italic = 0 ;         // italic attribute flag
				Underline = 0 ;      // underline attribute flag
				StrikeOut = 0 ;      // strikeout attribute flag

				CharSet = ANSI_CHARSET;        // character set identifier
				//CharSet = SHIFTJIS_CHARSET;        // character set identifier
				
				OutputPrecision = OUT_DEFAULT_PRECIS;  // output precision
				ClipPrecision = CLIP_DEFAULT_PRECIS;  // clipping precision
				Quality = DEFAULT_QUALITY;        // output quality
				PitchAndFamily = DEFAULT_PITCH;  // pitch and family
			}
		}
	}

	Situation "DISABLE"
	{
		BG
		{
		//	FontFile = "Tahoma_16.pgf"
		//	ImgFile = "Tahoma_16W.gif"
			RTX = 1;
			RTY = 1;

			SystemFont
			{
				Red = 255;
				Green = 255;
				Blue = 255;

				Name = "BrodysHand";
				Height = 16;

				Width = 0 ;              // logical average character width
				Escapement = 0 ;         // angle of escapement
				Orientation = 0 ;        // base-line orientation angle
				Weight = FW_BOLD;            // font weight

				Italic = 0 ;         // italic attribute flag
				Underline = 0 ;      // underline attribute flag
				StrikeOut = 0 ;      // strikeout attribute flag

				CharSet = THAI_CHARSET;        // character set identifier
				//CharSet = SHIFTJIS_CHARSET;        // character set identifier
				OutputPrecision = OUT_DEFAULT_PRECIS;  // output precision
				ClipPrecision = CLIP_DEFAULT_PRECIS;  // clipping precision
				Quality = DEFAULT_QUALITY;        // output quality
				PitchAndFamily = DEFAULT_PITCH;  // pitch and family
			}
		}

		FG
		{
		//	FontFile = "Tahoma_16.pgf"
		//	ImgFile = "Tahoma_16B.gif"

			SystemFont
			{
				Red = 128;
				Green = 128;
				Blue = 128;

				Name = "BrodysHand";
				Height = 16;

				Width = 0 ;              // logical average character width
				Escapement = 0 ;         // angle of escapement
				Orientation = 0 ;        // base-line orientation angle
				Weight = FW_BOLD;            // font weight

				Italic = 0 ;         // italic attribute flag
				Underline = 0 ;      // underline attribute flag
				StrikeOut = 0 ;      // strikeout attribute flag

				CharSet = THAI_CHARSET;        // character set identifier
				//CharSet = SHIFTJIS_CHARSET;        // character set identifier
				OutputPrecision = OUT_DEFAULT_PRECIS;  // output precision
				ClipPrecision = CLIP_DEFAULT_PRECIS;  // clipping precision
				Quality = DEFAULT_QUALITY;        // output quality
				PitchAndFamily = DEFAULT_PITCH;  // pitch and family
			}		}
	}

	Situation "HILIGHT"
	{
		/*BG
		{
			FontFile = "Tahoma_16.pgf"
			ImgFile = "Tahoma_16.gif"
			RTX = 1;
			RTY = 1;
		}*/

		FG
		{
		//	FontFile = "Tahoma_16.pgf"
		//	ImgFile = "Tahoma_16Blue.gif"

			SystemFont
			{
				Red = 0;
				Green = 0;
				Blue = 255;

				Name = "BrodysHand";
				Height = 16;

				Width = 0 ;              // logical average character width
				Escapement = 0 ;         // angle of escapement
				Orientation = 0 ;        // base-line orientation angle
				Weight = FW_BOLD;            // font weight

				Italic = 0 ;         // italic attribute flag
				Underline = 0 ;      // underline attribute flag
				StrikeOut = 0 ;      // strikeout attribute flag

				CharSet = THAI_CHARSET;        // character set identifier
				//CharSet = SHIFTJIS_CHARSET;        // character set identifier
				OutputPrecision = OUT_DEFAULT_PRECIS;  // output precision
				ClipPrecision = CLIP_DEFAULT_PRECIS;  // clipping precision
				Quality = DEFAULT_QUALITY;        // output quality
				PitchAndFamily = DEFAULT_PITCH;  // pitch and family
			}
		}
	}

	Situation "SELECTED"
	{

		FG
		{
		//	FontFile = "Tahoma_16.pgf"
		//	ImgFile = "Tahoma_16w.gif"

			SystemFont
			{
				Red = 255;
				Green = 255;
				Blue = 255;

				Name = "BrodysHand";
				Height = 16;

				Width = 0 ;              // logical average character width
				Escapement = 0 ;         // angle of escapement
				Orientation = 0 ;        // base-line orientation angle
				Weight = FW_BOLD;            // font weight

				Italic = 0 ;         // italic attribute flag
				Underline = 0 ;      // underline attribute flag
				StrikeOut = 0 ;      // strikeout attribute flag

				CharSet = THAI_CHARSET;        // character set identifier
				//CharSet = SHIFTJIS_CHARSET;        // character set identifier
				OutputPrecision = OUT_DEFAULT_PRECIS;  // output precision
				ClipPrecision = CLIP_DEFAULT_PRECIS;  // clipping precision
				Quality = DEFAULT_QUALITY;        // output quality
				PitchAndFamily = DEFAULT_PITCH;  // pitch and family
			}
		}
	}
}