
#include "Noklea\\Game002.txt"

//===============================================================
// Font To Use In Program Parameter Description
//===============================================================
//
//  * Help
//     	- Weight
//
//	FW_DONTCARE   	0
//	FW_THIN             	100
//	FW_EXTRALIGHT    200
//	FW_LIGHT            	300
//	FW_NORMAL          400
//	FW_MEDIUM         	500
//	FW_SEMIBOLD        600
//	FW_BOLD             	700
//	FW_EXTRABOLD    	800
//  FW_HEAVY           	900
//
//	- CharSet
//
//	ANSI_CHARSET            	0
//	DEFAULT_CHARSET         	1
//	SYMBOL_CHARSET          	2
//	SHIFTJIS_CHARSET        	128
//	HANGEUL_CHARSET         	129
//	HANGUL_CHARSET          	129
//	GB2312_CHARSET          	134
//	CHINESEBIG5_CHARSET     	136
//	OEM_CHARSET             	255
//	JOHAB_CHARSET           	130
//	HEBREW_CHARSET          	177
//	ARABIC_CHARSET          	178
//	GREEK_CHARSET           	161
//	TURKISH_CHARSET         	162
//	VIETNAMESE_CHARSET      	163
//	THAI_CHARSET            	222
//	EASTEUROPE_CHARSET      	238
//	RUSSIAN_CHARSET         	204
//	MAC_CHARSET             	77
//	BALTIC_CHARSET          	186
//
//	- OutputPrecision
//
//	OUT_DEFAULT_PRECIS          	0
//	OUT_STRING_PRECIS           	1
//	OUT_CHARACTER_PRECIS        	2
//	OUT_STROKE_PRECIS           	3
//	OUT_TT_PRECIS               		4
//	OUT_DEVICE_PRECIS           		5
//	OUT_RASTER_PRECIS           	6
//	OUT_TT_ONLY_PRECIS          	7
//	OUT_OUTLINE_PRECIS          	8
//	OUT_SCREEN_OUTLINE_PRECIS   	9
//
//	- ClipPrecision
//
//	CLIP_DEFAULT_PRECIS     	0
//	CLIP_CHARACTER_PRECIS  	1
//	CLIP_STROKE_PRECIS      	2
//	CLIP_MASK               	0xf
//	CLIP_LH_ANGLES          	(1<<4)
//	CLIP_TT_ALWAYS          	(2<<4)
//	CLIP_EMBEDDED           	(8<<4)
//
//	- Quality
//
//	DEFAULT_QUALITY         		0
//	DRAFT_QUALITY           		1
//	PROOF_QUALITY           		2
//	NONANTIALIASED_QUALITY  	3
//	ANTIALIASED_QUALITY     		4
//
//	- PitchAndFamily
//
//	DEFAULT_PITCH	0
//	FIXED_PITCH       	1
//	VARIABLE_PITCH 	2
//
//===============================================================

FontSet "Default"
{

	Situation "Test"
	{
		BG
		{
			//FontFile = "Tahoma_16.pgf"
			//ImgFile = "Tahoma_16.gif"
			RTX = 1;
			RTY = 1;

			SystemFont
			{
				Red = 0;
				Green = 0;
				Blue = 0;

				Name = "Cordia New";
				Height = 16;

				Width = 0 ;              // logical average character width
				Escapement = 0 ;         // angle of escapement
				Orientation = 0 ;        // base-line orientation angle
				Weight = FW_NORMAL;        // font weight

				Italic = 0 ;         // italic attribute flag
				Underline = 0 ;      // underline attribute flag
				StrikeOut = 0 ;      // strikeout attribute flag

				CharSet = THAI_CHARSET;        // character set identifier
				CharSet = CHINESEBIG5_CHARSET;        // character set identifier
				
				OutputPrecision = OUT_DEFAULT_PRECIS;  // output precision
				ClipPrecision = CLIP_DEFAULT_PRECIS;  // clipping precision
				Quality = DEFAULT_QUALITY;        // output quality
				PitchAndFamily = DEFAULT_PITCH;  // pitch and family
			}
			
		}

		FG
		{
			//FontFile = "Tahoma_16.pgf"
			//ImgFile = "Tahoma_16.gif"

			SystemFont
			{
				Red = 255;
				Green = 255;
				Blue = 128;

				Name = "Cordia New";
				Height = 16;

				Width = 0 ;              // logical average character width
				Escapement = 0 ;         // angle of escapement
				Orientation = 0 ;        // base-line orientation angle
				Weight = FW_NORMAL;            // font weight

				Italic = 0 ;         // italic attribute flag
				Underline = 0 ;      // underline attribute flag
				StrikeOut = 0 ;      // strikeout attribute flag

				CharSet = THAI_CHARSET;        // character set identifier
				CharSet = CHINESEBIG5_CHARSET;        // character set identifier
				
				OutputPrecision = OUT_DEFAULT_PRECIS;  // output precision
				ClipPrecision = CLIP_DEFAULT_PRECIS;  // clipping precision
				Quality = DEFAULT_QUALITY;        // output quality
				PitchAndFamily = DEFAULT_PITCH;  // pitch and family
			}
		}

	}

	Situation "NORMAL"
	{

		/*BG
		{
			FontFile = "Tahoma_16.pgf"
			ImgFile = "Tahoma_16.gif"
			RTX = 1;
			RTY = 1;
		}*/

		FG
		{
			//FontFile = "Tahoma_16.pgf"
			//ImgFile = "Tahoma_16.gif"

			SystemFont
			{
				Red = 0;
				Green = 0;
				Blue = 128;

				Name = "Tahoma";
				Height = 16;

				Width = 0 ;              // logical average character width
				Escapement = 0 ;         // angle of escapement
				Orientation = 0 ;        // base-line orientation angle
				Weight = FW_BOLD;            // font weight

				Italic = 0 ;         // italic attribute flag
				Underline = 0 ;      // underline attribute flag
				StrikeOut = 0 ;      // strikeout attribute flag

				CharSet = THAI_CHARSET;        // character set identifier
				//CharSet = SHIFTJIS_CHARSET;        // character set identifier
				
				OutputPrecision = OUT_DEFAULT_PRECIS;  // output precision
				ClipPrecision = CLIP_DEFAULT_PRECIS;  // clipping precision
				Quality = DEFAULT_QUALITY;        // output quality
				PitchAndFamily = DEFAULT_PITCH;  // pitch and family
			}
		}
	}

	Situation "DISABLE"
	{
		BG
		{
			FontFile = "Tahoma_16.pgf"
			ImgFile = "Tahoma_16W.gif"
			RTX = 1;
			RTY = 1;

			SystemFont
			{
				Red = 255;
				Green = 255;
				Blue = 255;

				Name = "Tahoma";
				Height = 16;

				Width = 0 ;              // logical average character width
				Escapement = 0 ;         // angle of escapement
				Orientation = 0 ;        // base-line orientation angle
				Weight = FW_BOLD;            // font weight

				Italic = 0 ;         // italic attribute flag
				Underline = 0 ;      // underline attribute flag
				StrikeOut = 0 ;      // strikeout attribute flag

				CharSet = THAI_CHARSET;        // character set identifier
				//CharSet = SHIFTJIS_CHARSET;        // character set identifier
				OutputPrecision = OUT_DEFAULT_PRECIS;  // output precision
				ClipPrecision = CLIP_DEFAULT_PRECIS;  // clipping precision
				Quality = DEFAULT_QUALITY;        // output quality
				PitchAndFamily = DEFAULT_PITCH;  // pitch and family
			}
		}

		FG
		{
			FontFile = "Tahoma_16.pgf"
			ImgFile = "Tahoma_16B.gif"

			SystemFont
			{
				Red = 128;
				Green = 128;
				Blue = 128;

				Name = "Tahoma";
				Height = 16;

				Width = 0 ;              // logical average character width
				Escapement = 0 ;         // angle of escapement
				Orientation = 0 ;        // base-line orientation angle
				Weight = FW_BOLD;            // font weight

				Italic = 0 ;         // italic attribute flag
				Underline = 0 ;      // underline attribute flag
				StrikeOut = 0 ;      // strikeout attribute flag

				CharSet = THAI_CHARSET;        // character set identifier
				//CharSet = SHIFTJIS_CHARSET;        // character set identifier
				OutputPrecision = OUT_DEFAULT_PRECIS;  // output precision
				ClipPrecision = CLIP_DEFAULT_PRECIS;  // clipping precision
				Quality = DEFAULT_QUALITY;        // output quality
				PitchAndFamily = DEFAULT_PITCH;  // pitch and family
			}		}
	}

	Situation "HILIGHT"
	{
		/*BG
		{
			FontFile = "Tahoma_16.pgf"
			ImgFile = "Tahoma_16.gif"
			RTX = 1;
			RTY = 1;
		}*/

		FG
		{
			FontFile = "Tahoma_16.pgf"
			ImgFile = "Tahoma_16Blue.gif"

			SystemFont
			{
				Red = 0;
				Green = 0;
				Blue = 255;

				Name = "Tahoma";
				Height = 16;

				Width = 0 ;              // logical average character width
				Escapement = 0 ;         // angle of escapement
				Orientation = 0 ;        // base-line orientation angle
				Weight = FW_BOLD;            // font weight

				Italic = 0 ;         // italic attribute flag
				Underline = 0 ;      // underline attribute flag
				StrikeOut = 0 ;      // strikeout attribute flag

				CharSet = THAI_CHARSET;        // character set identifier
				//CharSet = SHIFTJIS_CHARSET;        // character set identifier
				OutputPrecision = OUT_DEFAULT_PRECIS;  // output precision
				ClipPrecision = CLIP_DEFAULT_PRECIS;  // clipping precision
				Quality = DEFAULT_QUALITY;        // output quality
				PitchAndFamily = DEFAULT_PITCH;  // pitch and family
			}
		}
	}

	Situation "SELECTED"
	{

		FG
		{
			FontFile = "Tahoma_16.pgf"
			ImgFile = "Tahoma_16w.gif"

			SystemFont
			{
				Red = 255;
				Green = 255;
				Blue = 255;

				Name = "Tahoma";
				Height = 16;

				Width = 0 ;              // logical average character width
				Escapement = 0 ;         // angle of escapement
				Orientation = 0 ;        // base-line orientation angle
				Weight = FW_BOLD;            // font weight

				Italic = 0 ;         // italic attribute flag
				Underline = 0 ;      // underline attribute flag
				StrikeOut = 0 ;      // strikeout attribute flag

				CharSet = THAI_CHARSET;        // character set identifier
				//CharSet = SHIFTJIS_CHARSET;        // character set identifier
				OutputPrecision = OUT_DEFAULT_PRECIS;  // output precision
				ClipPrecision = CLIP_DEFAULT_PRECIS;  // clipping precision
				Quality = DEFAULT_QUALITY;        // output quality
				PitchAndFamily = DEFAULT_PITCH;  // pitch and family
			}
		}
	}
}